Baldur's Gate 3 developers reveal Baldur's Gate 3 players are boring AF

Having robust data on player behavior allows designers to peg those places in various digital worlds where players enjoy spending the most time, or tricky bottlenecks where they tend to get stuck, or even simpler things, like pinging which of a game’s various characters are the most popular.

That’s the quick, not-entirely-polite takeaway from a recent blog post from role-playing game developer Larian Studios, which just released (on early access) the long-anticipated third game in the Baldur’s Gate series of Dungeons & Dragons -based virtual adventures.

Like most games of its ilk, Baldur’s Gate 3 has a ( pretty robust, per our colleagues at Kotaku ) character creation system that allows players to create just about any sort of D&D character they could possibly want, allowing a generous mixing-and-matching of races, classes, physical features, and more.

As it happens, though, Larian also used its analytics tools to track what the most popular choices taken in each category were, and, wouldn’t you know it: When presented with a vast panoply of potential avatars to pick to experience a rich fantasy world in, a plurality of players chose the most generic white dude possible.

Not even a white elf or anything; the average Baldur’s Gate 3 character is apparently a pasty, dull-as-dishwater human cleric operating in the Life Domain—truly, the “Josh” or “Bradley” of the magical arts.

It is.” That’s how boring these choices are: They looked like a bug, rather than an apparently unavoidable defect in the human programming itself.

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