World Health Organisation add 'gaming disorder' to the International Classification of Diseases

The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning.

It is worth reading some accounts from people who would likely fit under this classification, like those discussed in Cecelia D’Anastasio’s exploration of what gaming addiction really is at Kotaku .

That’s also a question raised by academics in the Journal of Behavioural Addictions, who previously spoke out against the seemingly hasty inclusion of gaming disorder in the ICD without further research, as Alice O covered in detail.

“We acknowledge there could be benefits to formalising gaming disorder,” say the academics, “but we think they do not yet outweigh the wider societal and public health risks involved [in] diagnostic classification.”

“The industry developed world-class consumer protection tools including parental controls and responsible game-education initiatives to ensure the players are able to engage in the safest environments,” feels…more questionable.

Still, like the aforementioned academics, they also emphasise that more research is needed given how influential the WHO can be for “norm-setting.” Even governmental bodies, like the South Korean culture ministry, have informed the WHO they are against the classification.

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